Ben Gorman

Ben Gorman

Life's a garden. Dig it.

You're developing a game called Mine Field. In the game, you need to represent a 10,000x10,000 grid of mines :material-mine:, where each cell in the grid has a 0.002 probability of containing a mine. Build a sparse matrix called minefield to those specs.

Note: you anticipate frequently needing to fetch rows from minefield.


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